FILMGATE INTERACTIVE MEDIA FESTIVAL #06
FilmGate Interactive is an Interactive Media Festival, living at the intersection of storytelling and new technology. We redefine the way we conceive and share our stories, together. For one week we celebrate visual storytellers and supporting industries through screenings, exhibits, creative labs, master classes, immersive art installations, music and live events.
FilmGate is the only Conference in the US to focus solely on interactive and immersive content. We have hosted 35 workshops and labs, showcased the works of 100+ creatives, and have completed over 80 creative projects during our tenure. FilmGate Interactive is the place to witness the technology of today shaping the stories of tomorrow.
After working as Head of Editorial for the web and video portals of cultural channels (ABSat Group) in 2000, Michael Swierczynski then took over the running of the New Media arm of the INA
(French National Institute of Audiovisual) where he was responsible for the organization’s digital transformation and was one of the drivers of the www.ina.fr website.
In parallel he raises funds and launches the start-up Eyesworld, a video and community platform dedicated to travel and discovery of the world.
In 2013, he became Head of Digital Development at the Forum des images, which was looking to initiate its digital transformation and organize content distribution.
In 2016 he launched the first Festival dedicated to Virtual reality “Paris Virtual” which became NewImages following the association of other digital events and the expansion of its offer.
VOYELLE ACKER DV Group
Voyelle has been engaged in linear, digital and interactive content for the last 18 years with production companies, creative studios, commercial and public broadcasters, between the US, Canada and France. She last spent 10 years at France télévisions, first as deputy head of children’s programs, in charge of coproductions and digital strategy, then as the head of digital storytelling and transmedia, in charge of original web creation, as well as transmedia developments for all France télévisions branches. Voyelle started her own consulting company two years ago, whose purpose is to accompany producers, authors and talents with digital creative content based strategies, with a focus on international projects related to interactive media, digital and immersive storytelling.
CAMERON FARRELLY Virtue/VICE
As Chief Creative Officer of VICE's creative agency Virtue, Cameron helps brands and bands prepare for the apocalypse, find purpose and shape culture. With 26 offices around the world creating more than 6000 pieces of content a week, his ability to spot, capture, and unleash lightning in a bottle is of blackbelt status.
Having worked with some of the greatest minds in both culture and adland, Cameron's work is smart, self-aware, and always served with style.
Previously Executive Creative Director at Universal Music Group, Cameron launched the label's in-house agency network across APAC and EMEA, applying the same storytelling principles to Doritos and Delta as a one would to Drake as Def Leppard.
With 15 years activating at the bleeding edge of advertising and entertainment, Cameron has worked with artists like Bieber, Weezer, Jurassic 5, Kanye, Kid Cudi and The Killers, brands like lululemon, Levis, Nike, Google, MGM, partners like Live Nation, Arsenal FC, AEG, NME, Kerrang and Coachella, at places like Mambo, Atlantic, Sony, Villain, Virtue and VICE Media.
THE POINT BREAK PARADIGM with Cameron Farrelly
As the most important film in cinema history, Point Break influenced culture far beyond Hollywood. It challenged masculine ideals, invited shrouded subcultures into the mainstream, and blurred the lines of good and evil in ways the world had never seen. Point Break is as punk rock as it is philosophical. Without it, there would be no Ace Ventura, Fast & The Furious or Moonlight. Yet its legacy is seldom celebrated for the progressive paths it paved and the storytelling masterclass it offers up to future filmmakers. 27 years on, join Cameron Farrelly as he dismantles this cult classic to reveal five timeless lessons hidden within, and how they unintentionally helped Miami become so sociologically significant in media and entertainment.
Saturday, December 1st | 10–11am
At media-tech startup WhereBy.Us, the creators of local publications like Miami’s The New Tropic, Seattle’s The Evergrey, Portland's Bridgeliner, and Orlando's Pulptown, he is the Chief Business Officer focused on growing their revenue model across the country working with local stakeholders and brands to create more inclusive and connected cities. Before joining the team at WhereBy.Us, he spent 8 years at 1800 Flowers.com, growing their corporate partnerships and digital gifting business, across 5 different roles in the organization centered around innovation. On the Community side, Chris is a founding partner of Social Venture Partners Miami, a non-profit fund focused on strategic investments in Miami's social impact organizations. He also lends his time as a mentor and advisor at the Watson Institute, Binghamton University, Audubon House, any entrepreneurs that express an interest in having a positive social impact. Chris has an MBA and BS from Binghamton University and resides in Miami with his wife, Randi Wolfson along with his vibrant collection of hawaiian shirts.
DENISE BURRELL-STINSON The Washington Post BrandStudio
Denise Burrell-Stinson is the Head of Storytelling at WP BrandStudio at The Washington Post. Before that, she was the culture editor at T Brand Studio at The New York Times. She's also held positions at Condé Nast and MTV Networks. She has been anthologized and published widely, with credits that include the Emerson Review and African-American National Biography. She was a New York Foundation for the Arts Fiction Fellow in 2012, and holds an MFA in creative writing from Columbia University as well as a BA in politics from Princeton.
ARMANDO TURCO Vox Creative
Armando Turco is the General Manager of Vox Creative at Vox Media. He leads the creative excellence, growth, and go-to-market strategy of the company's rapidly growing content businesses. Vox Creative is also home to the team that leads creative strategy and production for all of Vox Media’s advertising partners. Since joining Vox Media in January 2017, Armando has nearly doubled the Vox Creative team and launched its offshoot - The Explainer Studio. In the last year, they have successfully overseen the production of more than 75 campaigns for clients like Spotify, the NFL, Volvo, Capital One, Google and more. Armando has nearly 20 years experience in the advertising and marketing industry, working in an executive capacity at world-class agencies such as Redscout, BBH and McCann Erickson. He resides in NYC with his husband and his rescue mutt, Andre Johnson.
Nelly Gocheva is the Global Editorial Director of T Brand Studio, The New York Times’s in-house creative agency where she oversees multimedia content and brand marketing projects across the EMEA and APAC regions. She joined the NYT from Monocle where she was Toronto Bureau Chief and the founding editor of The Monocle Travel Guide Series. Additionally, Nelly's work has appeared in The Independent, SkyNews, Glass Magazine and J. Walter Thompson, among others. Brands and organizations she's worked with on consultancy and content projects include Nike, UBS, Credit Suisse, LVMH, Cartier, Samsung, Philips, Bosch, Hyundai, BMW, Turkish Airlines, Korean Air, the City of Rio de Janeiro, the Philippines Tourism Board. A seasoned conference speaker and presenter, she's also a guest lecturer at The University of Toronto, London’s City University and The Cardiff School of Journalism.
MIKE KNOWLTON StoryCode
Mike Knowlton is the co-founded StoryCode, a vibrant cross-discipline global community of innovative creators. StoryCode curates immersive media exhibitions, innovation workshops, and Story Hackathons. As a Creative Technologist he founded and led a number of tech companies including user-interface design firm Nascent State, digital agency BASIK and next-gen storytelling studio Murmur. At Murmur, Knowlton created the first-ever “social film” and led large multidisciplinary teams developing complex software for brands including Bath & Body Works, Gucci, IBM, New York Life, MoMA, Philosophy, Tiffany & Co, and Victoria's Secret. At Campfire, Knowlton focuses on creating new business opportunities and ensuring project success. He regularly speaks at leading festivals and conferences including New York Film Festival, Savannah Film Festival, StoryWorld, SXSW and Tribeca Film Festival.
TEDDY BERGMAN Woodshed Collective
Teddy Bergman is a New York based director, producer, and actor. As the Artistic Director of leading immersive theater company Woodshed Collective, he has co-conceived and directed many productions including: Twelve Ophelias, The Confidence Man, The Tenant, the critically acclaimed Empire Travel Agency and most recently the award-winning hit immersive musical KPOP (Lortel Winner for Outstanding Off-Bway Musical, Drama Desk Nominee for Best Director). His work as a director has also been seen at The Public Theater, New York Theatre Workshop, Manhattan Theater Club, Ars Nova, Ma-Yi Theater Company, Portland Center Stage, Columbia University, Primary Stages, The Vineyard Arts Project, Space on Ryder Farm, Clubbed Thumb, and Rattlestick Playwrights Theater. As an actor his theater work includes: the Tony Award Winning play Peter And The Starcatcher (original broadway cast), Philip Goes Forth (The Mint) and many more. TV work includes: a major recurring role on Amazon Studios’s “Good Girls Revolt,” “The Affair,”“Law and Order: SVU,” and more.
FELIPE AGUILAR Bogota Digital Cinema
Felipe Aguilar is an award winning artist, creating emotionally engaging projects that explore the realm between fiction and reality, using photography, film, and emerging technologies like AR and VR. His commissions include projects for The Government of Colombian, USAID, and NatGeo, and his independent projects have been present at festivals like the Berlinale, the Cannes Short Film Corner, Imagine Science Films, and FilmGate Interactive. Currently working in the US and Colombia.
TANYA BRAVO Juggerknot
Tanya Bravo is the founder and Artistic Director of Juggerknot Theatre Company, a company dedicated to the cross pollination of artists between Miami and New York City. For over twenty years, and with over forty shows under her belt, Tanya’s reach has included collaborations with the HBO International Latino Festival, Heineken USA, Leah Arts District, MySpace, Remezcla, and The South Beach Comedy Festival, among others. Most recently, she produced the critically acclaimed show Miami Motel Stories, a Knight Arts Challenge recipient. She works daily to push boundaries, develop and showcase innovative work, and reach broader audiences, always elevating both artist and spectator, never underestimating the power of art, and the belief that it can change the world.
CLAY EWING University of Miami School of Communication
Clay Ewing is an associate professor at the University of Miami. He is an award winning creative technologist with a focus on serious games, implementing game mechanics into real world applications, and social justice. Professor Ewing’s projects have tackled issues such as vector borne diseases, the cost of health care, cancer, social safety nets and labor practices. His work has been exhibited around the world in festivals and conferences, including ISEA, IndieCade, the Serious Games Showcase and Challenge and Meaningful Play. Clay has worked with numerous non-profits including Red Cross Red Crescent, Open Society Foundations, ROC United, Oxfam, and the AIDS & Rights Alliance for Southern Africa. His projects have been covered by The Huffington Post, NPR, Forbes, and The Consumerist. He also is the creator of Queso, an open source learning management for gamifying the classroom.
Lien Tran is an assistant professor of interactive media at the University of Miami where she is co-director of the New Experience Research and Design Lab (NERDLab) and teaches game, web, interaction, and human-centered design. She is an award-winning designer who has serious fun breaking down real-world complexity into interactive systems including games for social good. Some of her project partnerships include Open Society Foundations, U.N., Red Cross, and World Bank. Professor Tran has an M.F.A. in Design and Technology from Parsons School of Design at The New School and a B.B.A. in Information Technology from The College of William and Mary. For more info: http://lienbtran.com
LINDSAY GRACE University of Miami School of Communication
Lindsay is an associate professor at the University of Miami School of Communication and Knight Chair of Interactive Media. He is Vice President for the Global Game Jam™ and Vice President of the Higher Education Video Game Alliance. His is work has received awards and recognition from the Games for Change Festival, the Digital Diversity Network, the Association of Computing Machinery's digital arts community, Black Enterprise and others. He has published more than 50 papers, articles and book chapters on games since 2009. His creative work has been selected for showcase internationally including New York, Paris, Sao Paolo, Singapore, Chicago, Vancouver, Istanbul, and others.
BALTHAZAR AUXIETRE Innerspace VR
Born in 1985, lives and works in Paris.
Balthazar Auxietre is a graduate of Le Fresnoy studio national des arts contemporains, after a course in the Ecole Nationale Supérieure des Arts Décoratifs. Currently, he is creative director at Innerspace, a virtual reality studio he co-founded in 2014. Since, he has produced several narrative-driven experiences shipped with the launch of all major VR headsets. Balthazar is one of the world’s most recognized creator in the field of VR and his piece Firebird: La Péri has received numerous awards for both innovation and artistic direction.
HAYOUN KWON Innerspace VR
Hayoun Kwon (KR), born in 1981, is a multimedia artist and cofounder of Innerspace VR. She graduated from the Fresnoy – Studio national des Arts contemporains and she lives and works in France and in Korea. Her film Lack of evidence (2011) and Village Model (2014) has been awarded several times and shown at a number of film festivals. The reflection on identity and borders is central to her previous works. She has focused more specifically on the construction of historical and individual memory and their ambivalent relationship to reality and fiction.
KIM GRINFEDER University of Miami School of Communication
Kim Grinfeder is an award winning creative technologist the Founder and Director of the Interactive Media Program at the University of Miami. His work explores new media tech across the spectrum including an immersive storytelling, UI Design, branching narratives & emerging communication technologies. His current research and creative work interests are in producing 360º films, immersive storytelling, and non-linear narratives. He co-founded VR lab at the University of Miami and his students have won multiple awards.
SAVANNAH NILES Magic Leap
Savannah Niles is a Design Lead within User Experience at Magic Leap, leading cross-functional teams to research and design input, interaction and social experiences for a spatial computing operating system, the Lumin OS. She graduated in 2015 from the Viral Communications group at the MIT Media Lab, where she researched mobile diagnostics, maternal health technology, and video journalism for wearable and ambient displays. Savannah has designed interactive experiences with Twitter, Walt Disney Imagineering, and Bloomberg. She's exhibited work at the Austin Museum of Art and the Dallas Pavilion Project published in conjunction with the 2013 Venice Biennale, and she was a juror for the 2017 SIGGRAPH Art Papers program. She's based in Miami.
BENJAMIN STOKES American University
PhD and MA in Communication, University of Southern California; BA in Physics, Haverford College.
Benjamin Stokes is a civic media scholar and game designer. He is an Assistant Professor in the School of Communication, and at the AU Game Lab. Previously, he co-founded Games for Change, the movement hub for advancing social change with games. At the MacArthur Foundation prior to academia, Benjamin was a program officer in their portfolio on Digital Media and Learning. Benjamin has also worked at the UC Berkeley School of Information as a postdoctoral scholar in data science. Design experience in civil society includes leading teams at NetAid/Mercy Corps in global citizenship education.
JULIEN AUBERT Bigger Than Fiction
Julien Aubert founded and runs Bigger Than Fiction in Paris since 2011. As a digital agency, BTF has been inventing with major French producers and broadcasters new strategies to gather the audience of a TV program on Social Media.
The production company has sold breakthrough social media formats. SUMMER (ARTE) is the first Instagram comic series. A drama-comedy about love and new experiences in 60 days and 60 episodes. RAP FIGHTER (Studio 4) is a 7 * 4 minutes Youtube rap battle tournament where real rappers play characters from animated movies. INSTRAVIATA (ARTE Concert) tells the opera La Traviata in a animated comics series and the life of her lead-singer in the first Stories-documentary.
Julien has graduated an MBA Creativity & Innovation at Federation University, Australia.
Head of Audio, Music Production and Licensing
With Over 20 years in the industry, Adrian accolades ranger from having earned multiple Platinum awards and Latin Grammy nominations, endorsements from audio brands like Waves Audio and Phoenix Audio, to recording and/or mixing projects for artists and labels like CNCO, Ha*Ash, Roberto Carlos, Alex Sensation, Danny Ocean, Kany Garcia, Sony Music, Universal, and Warner.
Adrian’s work has also branched into audio post for videos, movies and video game companies such as Paramount Pictures, SyFy Channel, NBC, Universal Pictures, E1 Entertainment, 2KGames, Ad Agencies like Leo Burnett, Alma, Deutch LA, The Axis, Edelman as well as composing music for brands like: Disney, Sprint, Toyota, BurgerKing to name a few.
SALLY REYNOLDS The Mill
Sally Reynolds is a Designer at global creative technology and VFX studio The Mill. As a multi-disciplinary artist with a rich design background, Sally’s portfolio of work spans experiential, MR, AR and traditional linear projects. Some of her most notable creative highlights include designing interactive filters and graphics for Facebook’s AR studio and Magic Leap’s newly released spacial computing headset. Her love for science and figurative art influence her work to be thoughtful, emotive and weave in a purposeful intention wherever possible.
McNitt is a writer and director. She is a 2018 Emmy® Awards Finalist and the recipient of the VR Grand Prize at The Venice Film Festival. She explores the cosmic collision of science and art. From astronauts to astrophysicists, McNitt works alongside scientists to tell stories about the human connection to the cosmos. Her films and VR experiences have appeared at festivals including Sundance, SXSW, AFI Fest, Cannes NEXT, Tribeca, Telluride, and The Venice Film Festival. She’s a two time Intel Science Fair winner, Alfred P. Sloan grant recipient, and winner of the 2018 Gold Screen Young Director's Award at Cannes Lions. McNitt is the creator of SPHERES an immersive Virtual Reality journey through the songs of the Universe. Executive Produced by Darren Aronofsky and Ari Handel, SPHERES stars Millie Bobby Brown (Stranger Things), Jessica Chastain (Tree of Life, Interstellar), and Patti Smith as the voices of the cosmos. SPHERES made history as the world's first acquisition of a VR experience out of the Sundance Film Festival.