If tech leads to anxiety more often than serenity, the VR Live Mandala Experience may alter your state of mind. But you’ll need to dash to Allapattah Tuesday to partake.
Hands in the controls, VR headset strapped on, you’re ready to climb the Himalayas and enter the Temple of the Tilting Buddha.


Marchak said she was one of about 70 businesses that had to rush out of the decades-old building at 168 Southeast 1st Street in downtown Miami.
An unsafe structures notice was posted on the front door a few days later and a police officer was in the lobby Friday as tenants took out some of their belongings and furniture.
“They made it seem like we were going through what Surfside went through and it will collapse on us,” said tenant Diliana Alexander.
FilmGate Interactive
Media Festival #07
VR GAMES

Tombeaux is a first-person exploration game set in a historically accurate 3D environment. Developed as a solo art, design, and research project by Dave Beck, this interactive historical experience investigates the convergence between cultures and the environment across a few hundred years of midwestern American history. Through exploration, the player discovers various unique objects, environments, and narratives, all of which cause reflection upon our history and our future. 100% of the profits from Tombeaux were donated to the St. Croix Watershed Research Station, in order to continue to support research on the river and the Artist at Pine Needles Program, from which this game was first envisioned.
CREATORS
Dave Beck is a practicing 3D digital, game & new media artist, living in Wisconsin. He is the recipient of the 2010 International Science & Engineering Visualization Challenge Award, given by the National Science Foundation. Beck’s artwork has been featured in publications such as the New York Times, Sculpture Magazine, National Geographic, the journal Science, and the book GameScenes: Art in the Age of Videogames.
PROJECT GALLERY




TRAILER
HOSPITALITY VR (Germany)

A VR Psychological Horror Experience. After having checked into a haunted hospital, you are being confronted with its evil resident who is not too pleased about your visit.
You are trapped in a wheelchair, unable to move anything other than your head. This might sound like a less interactive experience, yet this decision in game design makes the experience even more claustrophobic.
The VR experience is designed to adapt to user reactions and actions. Even though there are no active game objects to interact with, events are depended on head movements, speeds and viewing angles. Sound, noise, shadows, explosions and lights distract viewers and help guide their views in certain directions.
By guiding viewers attention and adapting to their behavior, each users will face a unique experience in both, length and in intensity. Psychological Horror Experience.
No immediate violence is shown, references only.
DEVELOPED BY: David Flossdorf
LENGTH: 10 minutes
LANGUAGE: English
PLAY AREA: Seated
CREATORS
David is a German creator who works on VR computer-animated short films and experiences. He has been a freelance artist for over 14 years, working on Television and Cinema commercials as well as events and virtual reality applications.